Announcement

Collapse
No announcement yet.

Hololens Template

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Hi Proteus and co, I want to combine the HoloLens and the Leap motion sensor to allow for 1 st and second person hand interaction. Are there any resources that you would recommend?

    Kind regards,

    AbrieC

    Leave a comment:


  • replied
    Any update on Unreal Hololens support?

    Leave a comment:


  • replied
    Any news here? Have anyone made it work fine with stabilization planes, world anchors and spatial understanding ? Have Microsoft and Unity marriage killed Unreal regarding this?

    Leave a comment:


  • replied
    You need to link your GitHub-Account to your EpicGames-Account.
    Simply follow the steps given here:
    GitHub is a widely-trusted web-based hosting service for software development projects. The entire Unreal Engine source code is available on our GitHub page, ready for you to access!

    Leave a comment:


  • replied
    Hey, not sure if you're still updating, but I wanted to give it a try with hololens since I got one to try out recently. In your instructions the github download for UE4 – Mixed Reality branch doesn't work. Is this not needed or is there another location I can download it from? Thank you!

    Leave a comment:


  • replied
    I have just finished building the engine and loading the template, but I cannot find any of the listed plugins (such as ‘Microsoft Windows Mixed Reality HMD’ plugin). Do these need to be downloaded separately?

    Leave a comment:


  • replied
    Originally posted by shukenmg View Post

    How was your test?
    Not so good. Because there's no stabilization plane yet, holograms are as shaky as they were 6 months ago. I finally did my project with Unity: https://www.youtube.com/watch?v=2DEiWC30O5c

    Common Microsoft engineers! Give us at least stabilization planes, world anchors and spatial understanding. I'll be very happy then and praise Clippy as my True God!

    Leave a comment:


  • replied
    Originally posted by Proteus View Post

    WTF? Are you serious? Which commit did you use? Tell me it's true since I've a big Hololens project in a month and I was already resigned to do it in Unity... I was waiting for spatial mapping to give some news there.

    I've spent the last month working with the Samsung Odyssey and Dell Vizor -- many bugs left -- but I did not fired the Hololens
    since I was waiting for that. Will try it tonight and report back.
    How was your test?

    Leave a comment:


  • replied
    I got this kind of crash when open the motioncontrollermap any idea what's going on?

    Leave a comment:


  • replied
    Originally posted by Proteus View Post

    WTF? Are you serious? Which commit did you use? Tell me it's true since I've a big Hololens project in a month and I was already resigned to do it in Unity... I was waiting for spatial mapping to give some news there.

    I've spent the last month working with the Samsung Odyssey and Dell Vizor -- many bugs left -- but I did not fired the Hololens
    since I was waiting for that. Will try it tonight and report back.
    I used the latest commit.
    And I can get a solid 60 fps too
    But UE4 still does not have a stabilization plane implemented yet so the holograms are shaky.
    Apart from that it's great.

    Leave a comment:


  • replied
    Originally posted by shukenmg View Post

    Try the following :

    Go to the source of the UE4 build
    Run Setup.bat
    Then run GenerateProjectFiles.bat
    After that rebuild UE4 in Visual Studio

    If that didn't solve your problem then try to delete the gesture events in the Holo pawn bp

    Please post your results here.
    Have fun

    WTF? Are you serious? Which commit did you use? Tell me it's true since I've a big Hololens project in a month and I was already resigned to do it in Unity... I was waiting for spatial mapping to give some news there.

    I've spent the last month working with the Samsung Odyssey and Dell Vizor -- many bugs left -- but I did not fired the Hololens
    since I was waiting for that. Will try it tonight and report back.

    Leave a comment:


  • replied
    Wow, I just joined, keep updating it please, I hope Epic will make UWP (Universal Windows Platform) as one of the option by default in the future.

    Leave a comment:


  • replied
    Originally posted by mrg7_ View Post
    Latest UWP Release and Dev-Mixed Reality Branch Hang on Load in HoloLens, :S


    https://www.youtube.com/watch?v=sYt1c_o8ess
    Try the following :

    Go to the source of the UE4 build
    Run Setup.bat
    Then run GenerateProjectFiles.bat
    After that rebuild UE4 in Visual Studio

    If that didn't solve your problem then try to delete the gesture events in the Holo pawn bp

    Please post your results here.
    Have fun


    Leave a comment:


  • replied
    Latest UWP Release and Dev-Mixed Reality Branch Hang on Load in HoloLens, :S


    https://www.youtube.com/watch?v=sYt1c_o8ess

    Leave a comment:


  • replied
    Here are some images from the HoloLens with Spatial Mapping
    As the commit states the mesh is not aligned properly with the world, but it's good to see the progress the team is making.

    Leave a comment:

Working...
X