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Hololens Template

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    #31
    I got this kind of crash when open the motioncontrollermap any idea what's going on?

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      #32
      Originally posted by Proteus View Post

      WTF? Are you serious? Which commit did you use? Tell me it's true since I've a big Hololens project in a month and I was already resigned to do it in Unity... I was waiting for spatial mapping to give some news there.

      I've spent the last month working with the Samsung Odyssey and Dell Vizor -- many bugs left -- but I did not fired the Hololens
      since I was waiting for that. Will try it tonight and report back.
      How was your test?

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        #33
        Originally posted by shukenmg View Post

        How was your test?
        Not so good. Because there's no stabilization plane yet, holograms are as shaky as they were 6 months ago. I finally did my project with Unity: https://www.youtube.com/watch?v=2DEiWC30O5c

        Common Microsoft engineers! Give us at least stabilization planes, world anchors and spatial understanding. I'll be very happy then and praise Clippy as my True God!

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          #34
          I have just finished building the engine and loading the template, but I cannot find any of the listed plugins (such as ‘Microsoft Windows Mixed Reality HMD’ plugin). Do these need to be downloaded separately?

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            #35
            Hey, not sure if you're still updating, but I wanted to give it a try with hololens since I got one to try out recently. In your instructions the github download for UE4 – Mixed Reality branch doesn't work. Is this not needed or is there another location I can download it from? Thank you!

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              #36
              You need to link your GitHub-Account to your EpicGames-Account.
              Simply follow the steps given here:
              GitHub is a widely-trusted web-based hosting service for software development projects. The entire Unreal Engine source code is available on our GitHub page, ready for you to access!

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                #37
                Any news here? Have anyone made it work fine with stabilization planes, world anchors and spatial understanding ? Have Microsoft and Unity marriage killed Unreal regarding this?

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                  #38
                  Any update on Unreal Hololens support?

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                    #39
                    Hi Proteus and co, I want to combine the HoloLens and the Leap motion sensor to allow for 1 st and second person hand interaction. Are there any resources that you would recommend?

                    Kind regards,

                    AbrieC

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