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WhY is my camera over exposed during VR preview mode

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    WhY is my camera over exposed during VR preview mode

    When I go to preview my level using the VR preview mode my camera is overexposed. White and Green. Any idea why this is happening? And how to fix it?

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    #2
    I'm having the same issue. I'm simply trying to look at the VR Template startup map and I get this when I click for the VR Preview.

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      #3
      Wow...no responses. Anyways, copied assets into the VR template and it worked.

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        #4
        It's a bug of Skylight. Update your project to 4.16 and use scene captured cubemap instead of specified cubemap. Or switch it to static mode.
        Marketplace: Vive Mocap Kit / Fingers Solver / VR IK Body Solver / Subtitles to LipSync / Dialogue System with Character Animation
        And random stuff at Youtube

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