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    Access PC create menu in VR

    Hi

    Just wondering if its possible to gain access to a blueprint created menu for a PC version of a UE4 viz in a VR version of the same viz using either keyboard/mouse or controller?

    Atm to activate menu user right clicks mouse button.

    Is this possible to do with a VR version? Gain access to the mouse?
    Or can we bind the trigger on teh controller to do the same action?

    Any help here would be great.

    Thank You.

    #2
    https://docs.unrealengine.com/latest...ion/index.html

    Comment


      #3
      Hi salm

      Just to reiterate:

      We have two version of this UE4 viz.

      A PC and a VR version.

      PC version work fine. It has a multi layered menu system (2D Widget) that when you select the buttons it changes aspects within the scene.

      For VR version can we port the 2D menu widget as-is and attach it to one of the Controllers?

      Not sure if above link you sent can do that for a 2D widget.

      Do let me know.

      Thanks
      Last edited by 3DVUE; 07-02-2017, 10:07 AM.

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        #4
        btw if anyone else happens to know the solution for this please get in touch. i can pay to have this issue resolved. on a short timeline unfortunately.

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          #5
          Honestly I'm not too experienced with UE4's UI system, but there is no '2d widget' it's just a widget blueprint that renders to the screen. All I do is attach a Widget Component to my motion controllers, along with a Widget Interaction Component to emulate a mouse.

          What version UE are you running?

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            #6
            3DVUE you just have to use your widgets as 3d widgets in thir own blueprint (or ni the controller blueprint) and setup the interaction with them using a button or an overlap, there are some videos in youtube that explain the "widget interaction component" wich is the one you need.

            Cheers!

            Comment


              #7
              Hi 3DVUE

              I had the same situation to resolve a few week ago. Here the thread : https://forums.unrealengine.com/show...ve-handle-Menu .

              In this case I wanted to create an interactive floor plan connected to the motion controller, but you can use the same configuration for a menu widget. Here a simple example :
              Click image for larger version

Name:	VRShowDebug.jpg
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ID:	1130693

              Like Juangea said, you only need to put a widget interaction component inside your motion controller blueprint, link it to your menu widget and place, scale and orientate it inside the viewport of the motion controller blueprint.

              I hope this will help you!
              Last edited by Entrestudio; 07-06-2017, 12:32 AM.
              EnTRE+ Architects
              Arq. Alexandre Larouche
              http://www.entrestudio.com

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                #8
                Hi All

                Thanks for all your replies.

                User Lone_Rebel15515 managed to fix my problem. Big ups to him!

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