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Moving causes HMD orientation to get mixed up

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    Moving causes HMD orientation to get mixed up

    I'm certain I've read how to fix this before but I can't find it anywhere. When I move around in the scene and I'm not oriented in the same direction as I started my head motions get all mixed up... In becomes out (sometimes left or right) etc. It's extremely jarring.

    Could anyone point me in the right direction to fix this?

    #2
    Just to clarify, what I believe I'm seeing is that the HMD orientation is locked to the character start position. Thus when I turn 90 degrees, in and out become left and right, and vice versa. It's very jarring and causes VR sickness very easily. I know there's an easy way to fix this, but I can't find the solution anywhere. SOS!

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      #3
      It may be that the VR Camera in your pawn is either not setup properly (inside a VR Origin Scene component) or rotated respect to the forward movement direction of the movement component.

      Open your VR character in Persona and adjust the hierarchy/rotation of the VR camera to align with the movement direction of the Movement Component (provided your VR Pawn is derived from Character).

      See whether this fixes your issue, otherwise post here again.

      Cheers,
      Marco.
      CTO | Head of VR Development - Visit us at http://humanxr.com
      My UE4 Tutorials (mostly VR): https://goo.gl/GUvDyV

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