Announcement

Collapse
No announcement yet.

How is RecastNavMesh-Default created?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    How is RecastNavMesh-Default created?

    I'm creating a Vive environment and starting with a sample level. In the sample scene, MotionControllerMap, there is an actor called, RecastNavMesh-Default. I would like to know where this originates and if it can added it to other environments.

    #2
    No one knows anything about this node? Can a VR level run without it? What is it's purpose?

    Comment


      #3
      It generates when you place a Nav Mesh Bounds Volume in your scene. I can't find any details in the docs though.

      Comment


        #4
        https://answers.unrealengine.com/que...-properti.html Maybe the link can help you.

        Comment


          #5
          I had the problem where I couldnt teleport around so I worked out that it was the nav mesh. This is how I fixed it

          https://youtu.be/uYB5zoSL2PY
          www.markom3d.com
          Twitter - @Markom3D
          facebook.com/markom3d
          instagram.com/markom3d/

          Comment

          Working...
          X