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VR-Template - on level load, teleport function is broken

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    [VIVE] VR-Template - on level load, teleport function is broken

    Hi! So, as per the title, I have a 3 seperate VR levels using the VR motion controller template(for Vive) which are essentially clones of one another but with slightly different content. The project is essentially a model viewer in an 'endless studio' type environment. I have set up a UMG menu widget and actor to select the desired level and load it. All functionality works fine (teleport, trigger animations, material change etc), however, as soon as i use the load level function in my menu and enter one of the other levels, the teleport function is broken. (see attached picture) I have noticed that I am spawning in the exact same position as when i triggered the 'load level' function rather that the spawn position of the VR pawn. Would this make a difference? I have not changed the navmesh or the floor mesh in any of the levels - they are all identical.
    Click image for larger version

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    #2
    Its possible that you don't have the teleport area in the level, in that case check the VR template blank project, or the teleport area is below the floor.
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      #3
      Thanks! I retraced my steps and found a deleted navigational element! All fixed now!

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        #4
        I have the same problem, but can't figure it out. Do you have any idea (after 3 years ?

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          #5
          Having the same issue. Works fine on level one and works fine on level two, if I launch to HMD from level two BUT if I start on level 1 and do a OPEN LEVEL to level two I get that same broken teleport like in the first image.
          DRIVING ME CRAZY!!!!!!

          Any specific ideas?

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            #6
            Hi all

            I'm a relative novice, and I too am having exactly the same problem as josephoracle. Each level works fine if I launch it - which suggests no problem with the navmesh. It is only after I move to a new level (via Open Level in a blueprint) that the teleport breaks. It really feels like there is something very obvious and straight-forward that I am just missing.

            (I'm using Oculus Quest, not Vive)

            Any idea?
            Last edited by Unreal_MDS; 05-27-2020, 08:24 AM.

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              #7
              I ran into the same issue. For me it was the navmesh volume not properly setup. If you hit P in the editor or go to show/navigation you should see green everywhere you want to teleport. If not then it could be the collisions for the objects or something in the navmesh settings maybe. I didn't want to create collisions for my geometry so i just dropped in boxes and set them to be invisible and it worked for me. Hopefully this helps.

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