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One blueprint with mutliple Pickup interface subobjects?

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    One blueprint with mutliple Pickup interface subobjects?

    I am using Tom Looman's VR template and am attempting to create a blueprint that contains multiple sub objects, all of which are individual pickups. I get the expected behavior on pickup but can't drop the object. What am I missing here?
    My blueprint looks like this:
    http://i.imgur.com/sbnCzSr.png

    #2
    Look fine to me, are you making sure that your controller or pawn blueprint is registering the interface when you release the grip button?

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      #3
      I just checked and the blueprint is not firing from the event drop.
      Another test. In this configuration, using the static mesh component, the pickup works as expected:
      Click image for larger version

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      If I swap the static mesh out for a child object the Event drop doesn't fire:
      Click image for larger version

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        #4
        The Grab Actor function isn't firing in BP_MotionController. I'm not really sure where to go from here.

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