http://imgur.com/a/WNthj Here is a screenshot of my actor and code. Nothing happens. Literally nothing happens, please help. The code for the right hand is the same as the left hand code.
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Need Help on using physics thrusters to make a vr actor fly
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If you are trying to make a flying Pawn, I would simply derive it from Default Pawn which has a flying movement component useful for the purpose. With that, you can apply any sort of movement to it, including a "thrust" in a defined direction.
This is a very good series of tutorials to learn how this can be done: https://www.youtube.com/playlist?lis...23W5Ra9kbzbIhq
The use of a Physics Thruster component requires your Pawn to have physics enabled and also a defined mass, which may not be your case.
Cheers,
Marco.CTO | Head of VR Development - Visit us at http://humanxr.com
My UE4 Tutorials (mostly VR): https://goo.gl/GUvDyV
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If you drag & drop a child element in the hierarchy on top of the root node, you will be presented with the option to make that element the root node.CTO | Head of VR Development - Visit us at http://humanxr.com
My UE4 Tutorials (mostly VR): https://goo.gl/GUvDyV
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