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    #16
    Originally posted by Nick Whiting View Post
    Yes, this is probably the same issue. We tested Couch Knights on both DK1s and DK2s internally, but we didn't have access to the 0.4.0 build at the time.

    Another update from Oculus: you don't have to uninstall the display driver, but if you put it into Extended mode, and disable the Oculus service, it should run with UE4.
    Thanks for the info, Still waiting on the DK2 to get into my hands

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      #17
      Hey, Oculus is here. Please, read this thread:

      https://forums.unrealengine.com/show...us-Runtime-0-4
      Last edited by Art_Oculus; 07-25-2014, 08:13 PM.

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        #18
        I didn't know they had a camera driver available. That was the only thing that wasn't working before the SDK broke things. If I uninstall the OVR runtimes, will it leave the camera drivers intact?

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