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Tracker support in motion controller component

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    #16
    4.17 added support for the motion controller component with vive trackers. Is haptic input on pin 1 and button output on the other pins coming as well?

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      #17
      I have the input pins (trigger, menu, etc) working and also the haptic output pin. I used the HTC tool to change the tracker to a controller. In Unreal the motion controller is set to right hand.

      When I had tried it as 'other' and set to the new 'Special 1' motion controller type Unreal was crashing when an event was triggered.

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        #18
        The trackers do not have rumble build in. You could try to achieve a "digital output version" of the rumble by adding your own motor with the output pins. But it is recommended to use the usb breakout to create a circuit for an analog haptic device.

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          #19
          bump┬┐ xD need it!!!!
          www.opossum.es
          Malaga,Melilla (Spain)

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            #20
            Originally posted by rasamaya View Post
            Anyone know of a way to keep devices assigned to specific iD's..
            Hi. Have you found some way to do this ?

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              #21
              I had to make a conversion script to handle pre 1.17 and after 1.17 version (with Get Device ID, or with Motion Controller)
              It is not a shiny code, but it works

              ConvertDeviceIdToMotionController
              Last edited by Orion_78; 11-24-2017, 09:49 AM.

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                #22
                And the other way around
                ConvertMotionControllerToDeviceId

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                  #23
                  Originally posted by Orion_78 View Post
                  And the other way around
                  ConvertMotionControllerToDeviceId
                  Thank you for your tip!
                  I was wondering if there is a simpler way of doing this in the latest engine version?

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