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Performance issue with Slate3D

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    Performance issue with Slate3D

    We're seeing an odd behavior where if we have more than a couple of widgets on screen the slate 3d time on the GPU Stats goes from next to nothing to very expensive (~8ms and sometimes more). The time it jumps to seems to be dependent on what else is being rendered in the scene. For example in a simple testmap once you hit this unknown threshold on number of widgets it goes to 2-4ms instead of 8+. Has anyone seen similar behavior or know what might be going wrong?

    -Andrew
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