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    You can bind your own API in a .dll, .lib, or any C++ code with a plugin, and forward the input to C++ classes, blueprints or the UE input mapping system (recommended route). This is the way I did it for the motion controller Razer Hydra, see https://forums.unrealengine.com/show...r-Hydra-Plugin for details, there you will find a full source (github and any of the dl zips) for the implementation so you can easily just take the plugin and rewrite the parts specific to your sensor.

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  • started a topic Sensor Integration

    Sensor Integration

    I was wondering if anyone could help me out here.. I am working on a project where I need to track a real world bat on unreal.

    I am planning on configuring the bat with accelerometers/gryos to collect the data needed to control the bat, but I am not sure how to get the data into unreal once I have it on my computer. I was wondering if anyone had done something like this before or could point me in the right direction.
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