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Melee Weapons help!

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    Melee Weapons help!

    Hi, im trying to figure out how i can detect the movement of a mesh that gets attached to the player hand (a Sword) and determine if it is moving over a certain speed... and if it is enable overlap events, anyone have any idea on how to do that? or a better way of handling melee weapons in vr?

    #2
    bump, still need help with this

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      #3
      I did something similar with a gun (pistol whip) and a sword blueprint where I play a whoosh sound if the linear velocity of the barrel is over a certain value (in my case, 2000).

      This might help... just replace the "play sound at location" node with an overlap enable.

      Hope this helps you some.


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