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Unable to set rotation for Floating menu baseon on HMD rotation

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    [OCULUS] Unable to set rotation for Floating menu baseon on HMD rotation

    Hello everyone,

    I'm currently trying to build a VR application.

    Now I followed many tutorials, however none seem to help me copy the rotation of the Camera/HMD to an object.

    I'm trying to spawn an MENU on top of the world (not attached to the HMD/Camera).
    This menu overlay should be spawned where the user it looking.

    I'm able to spawn a menu, however I can't seem to get the rotation working. (except when I set a static value myself).
    See blueprint below:

    Click image for larger version

Name:	Toggle menu.jpg
Views:	2
Size:	312.8 KB
ID:	1212004

    Click image for larger version

Name:	Menu example.jpg
Views:	2
Size:	490.0 KB
ID:	1212005

    Note: It also seems to spawn behind me, I guess I can fix this by changing the Float*Vector to a negative value.

    I really hope someone can help me out, since this has litterly been driving me crazy for the past 2 days strait.
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