UE4 VR Cookbook(LINK)
Hey everyone, I recently had the pleasure to work with the folks over at Addison-Wesley Professional and Epic while working on my newest project the Unreal Engine VR Cookbook.
My goal with the book was to show readers how to accomplish some of the most common things that new VR developers face while explaining the math and logic of what is going on when we do these things.
The entire book is done in Blueprints so no coding experience is required and when possible I tried to make all the recipes as modular as possible so if needed readers could migrate and use them in their own projects.
The source code for each recipe can be found on my GitHub.
As always any feedback or questions are welcome

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