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    No fullscreen mode after update to 4.3.0

    Hello,

    after updating to 4.3.0 I cannot ALT+ENTER into fullscreen anymore (Realistic Rendering Demo). So how can I (re-)enable that to get my DK1 working again ? Any suggestions ?


    Thank you,

    -Michael

    #2
    Alt+Enter? Maybe F11?
    SuperGrid: Marketplace Page | Feedback Thread | Demo | Website
    Level design and prototyping for newbies

    Comment


      #3
      Tried almost every F-combination, no way. Will the log-output help ?

      Code:
      [2014.07.17-12.41.26:578][218]LogPlayLevel:Display: CommandUtils.Run: Run: D:\UDK4\Projekte\RealisticRendering\Saved\StagedBuilds\WindowsNoEditor\RealisticRendering\Binaries\Win64\RealisticRendering.exe ../../../RealisticRendering/RealisticRendering.uproject /Temp/Autosaves/Game/Maps/UEDPCRoom -stdout -abslog=C:\Users\mk\AppData\Local\Temp\D+UDK4+4.3\Logs\Client.log -Messaging -nomcp -Windowed -CrashForUAT -InstanceId=955325144F192731DB9EDD90398A7C9F -SessionId=20CE91DF419F69DCA9E5B78E1219BC38 -SessionOwner=mk -SessionName='Play On Device'  
      [2014.07.17-12.41.30:223][624]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.30:223][624]LogPlayLevel:Display: RealisticRendering: LogInit:Display: Running engine for game: RealisticRenderingLogOnline:Warning: No default platform service specified for OnlineSubsystem
      [2014.07.17-12.41.30:419][645]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.30:419][645]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.30:222][  0]LogOnline:Warning: No default platform service specified for OnlineSubsystemLogTextLocalizationManager:Warning: The selected culture 'de_DE' is not available; falling back to 'en'
      [2014.07.17-12.41.32:636][835]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.32:636][835]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.30:411][  0]LogTextLocalizationManager:Warning: The selected culture 'de_DE' is not available; falling back to 'en'LogHMD:Warning: HMD Oculus Rift DK1, Monitor \\.\DISPLAY3\Monitor0, res = 1280 x 800, windowPos = {3840, 0}
      [2014.07.17-12.41.32:958][852]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.32:958][852]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.32:631][  0]LogHMD:Warning: HMD Oculus Rift DK1, Monitor \\.\DISPLAY3\Monitor0, res = 1280 x 800, windowPos = {3840, 0}LogConsoleResponse:Display: 
      [2014.07.17-12.41.34:559][959]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.34:559][959]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.32:944][  0]LogConsoleResponse:Display: LogInit:Display: Game Engine Initialized.
      [2014.07.17-12.41.34:876][978]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.34:876][978]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.34:556][  0]LogInit:Display: Game Engine Initialized.LogRenderer:Warning: Reallocating scene render targets to support 1600x1000.
      [2014.07.17-12.41.48:857][969]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.48:857][969]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.34:868][  0]LogRenderer:Warning: Reallocating scene render targets to support 1600x1000.LogSynthBenchmark:Display: FSynthBenchmark (V0.92):
      [2014.07.17-12.41.48:857][969]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.48:857][969]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.48:846][269]LogSynthBenchmark:Display: FSynthBenchmark (V0.92):LogSynthBenchmark:Display: ===============
      [2014.07.17-12.41.48:857][969]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.48:857][969]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.48:846][269]LogSynthBenchmark:Display: ===============LogSynthBenchmark:Display: Main Processor:
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.48:846][269]LogSynthBenchmark:Display: Main Processor:LogSynthBenchmark:Display:          ... 0.018505 s/Run 'RayIntersect'
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.48:886][269]LogSynthBenchmark:Display:          ... 0.018505 s/Run 'RayIntersect'LogSynthBenchmark:Display:          ... 0.021059 s/Run 'Fractal'
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.48:886][269]LogSynthBenchmark:Display:          ... 0.021059 s/Run 'Fractal'LogSynthBenchmark:Display: 
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.48:886][269]LogSynthBenchmark:Display: LogSynthBenchmark:Display:   CompiledTarget_x_Bits: 64
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.48:886][269]LogSynthBenchmark:Display:   CompiledTarget_x_Bits: 64LogSynthBenchmark:Display:   UE_BUILD_SHIPPING: 0
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.48:886][269]LogSynthBenchmark:Display:   UE_BUILD_SHIPPING: 0LogSynthBenchmark:Display:   UE_BUILD_TEST: 0
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.48:886][269]LogSynthBenchmark:Display:   UE_BUILD_TEST: 0LogSynthBenchmark:Display:   UE_BUILD_DEBUG: 0
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.48:886][269]LogSynthBenchmark:Display:   UE_BUILD_DEBUG: 0LogSynthBenchmark:Display:   TotalPhysicalGBRam: 32
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.48:886][269]LogSynthBenchmark:Display:   TotalPhysicalGBRam: 32LogSynthBenchmark:Display:   NumberOfCores (physical): 4
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.48:886][269]LogSynthBenchmark:Display:   NumberOfCores (physical): 4LogSynthBenchmark:Display:   NumberOfCores (logical): 8
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.48:886][269]LogSynthBenchmark:Display:   NumberOfCores (logical): 8LogSynthBenchmark:Display:   CPU Perf Index 0: 138.4
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.48:886][269]LogSynthBenchmark:Display:   CPU Perf Index 0: 138.4LogSynthBenchmark:Display:   CPU Perf Index 1: 135.8
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.48:886][269]LogSynthBenchmark:Display:   CPU Perf Index 1: 135.8LogSynthBenchmark:Display:  
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.48:886][269]LogSynthBenchmark:Display:  LogSynthBenchmark:Display: Graphics:
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.48:886][269]LogSynthBenchmark:Display: Graphics:LogSynthBenchmark:Display:   Adapter Name: 'NVIDIA GeForce GTX TITAN Black'
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.48:886][269]LogSynthBenchmark:Display:   Adapter Name: 'NVIDIA GeForce GTX TITAN Black'LogSynthBenchmark:Display:   (On Optimus the name might be wrong, memory should be ok)
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.48:886][269]LogSynthBenchmark:Display:   (On Optimus the name might be wrong, memory should be ok)LogSynthBenchmark:Display:   Vendor Id: 0x10de
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.48:886][269]LogSynthBenchmark:Display:   Vendor Id: 0x10deLogSynthBenchmark:Display:   GPU Memory: 6057/0/16099 MB
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.48:886][269]LogSynthBenchmark:Display:   GPU Memory: 6057/0/16099 MBLogSynthBenchmark:Display:   CPUIndex: 138.4
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.48:886][269]LogSynthBenchmark:Display:   CPUIndex: 138.4LogSynthBenchmark:Display:   GPUIndex: -1.$
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.48:895][972]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.48:886][269]LogSynthBenchmark:Display:   GPUIndex: -1.$LogSynthBenchmark:Display: 
      [2014.07.17-12.41.48:896][972]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.48:896][972]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.48:886][269]LogSynthBenchmark:Display: LogSynthBenchmark:Display:          ... Total Time: 0.040033 sec
      [2014.07.17-12.41.56:876][582]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.56:876][582]LogPlayLevel:Display: RealisticRendering: [2014.07.17-12.41.48:886][269]LogSynthBenchmark:Display:          ... Total Time: 0.040033 secLogWindowsTextInputMethodSystem:Error: Terminating failed while unadvising the language notification sink from the TSF source.
      [2014.07.17-12.41.57:937][688]LogPlayLevel:Display: RealisticRendering: 
      [2014.07.17-12.41.57:937][688]LogPlayLevel:Display: InternalUtils.SafeFindFiles: SafeFindFiles C:\Users\mk\AppData\Local\Temp\D+UDK4+4.3\Logs * False
      [2014.07.17-12.41.57:946][689]LogPlayLevel:Display: InternalUtils.SafeFindFiles: FindFiles C:\Users\mk\AppData\Local\Temp\D+UDK4+4.3\Logs * False
      [2014.07.17-12.41.57:946][689]LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\mk\AppData\Local\Temp\D+UDK4+4.3\Logs\Client.log D:\UDK4\4.3\Engine\Programs\AutomationTool\Saved\Logs\Client.log
      [2014.07.17-12.41.57:946][689]LogPlayLevel:Display: Automation.Execute: BUILD SUCCESSFUL
      [2014.07.17-12.41.57:956][690]LogPlayLevel:Display: Automation.Execute: Script execution successful, exiting.
      [2014.07.17-12.41.57:956][690]LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
      [2014.07.17-12.41.57:978][692]LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=0
      [2014.07.17-12.41.57:978][692]LogPlayLevel:Display: Domain_ProcessExit
      [2014.07.17-12.41.58:164][714]LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
      Thank you,
      -Michael

      Comment


        #4
        I have had similar issues after upgrading to Unreal Engine 4.3 this morning. The only way I have gotten it to work so far is to launch it as a standalone game using the 'launch options' dialogue located in the editor's launch menu. Alt+Enter then successfully moved the image over to the oculus headset and began motion tracking.

        Comment


          #5
          Hi Michael,

          Please post this to the answerhub at http://answers.unrealengine.com in the bug reports section so we can track this potential bug. Thank you!
          Adam Davis | Marketplace Support | Epic Games
          How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter

          Comment


            #6
            I'm not having this problem (just getting a massive 50% frame rate drop). Make sure you click in the active game window before hitting alt+enter.

            Comment


              #7
              I'm also experiencing a MASSIVE frame drop when I turn on stereo now.

              Comment


                #8
                Michael: I posted a response here: https://answers.unrealengine.com/que...l#answer-73812

                PDG1: You mentioned that you were running from inside the Editor; Unfortunately this is a known issue with Oculus currently.
                Twitch /unrealalexander| Twitter @UnrealAlexander
                How to report a bug? | Installation & Setup issues?
                Call me to a thread by posting this: [MENTION]Alexander Paschall[/MENTION]

                Comment


                  #9
                  This was only happening if -windowed was specified on the command line. This is true when launching a windows build from the editor, not via play standalone game.

                  A fix has been checked in for anyone who's building from source. https://github.com/EpicGames/UnrealE...9401214b2b883a

                  The fix might change a bit, but hopefully this helps folks out.

                  Comment

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