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Combined armswing locomotion, climbing and jumping (parkour stuff)

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    [VIVE] Combined armswing locomotion, climbing and jumping (parkour stuff)

    Hi guys,

    I did a quick experiment with armswing locomotion and climbing including a gesture based jump mechanic. Im showing off the idea here and hope for some feedback and ideas on how to improve it. Also im eventually gonna post a few videos on how i set it up, so keep an eye out on my channel if it sounds like an interresting idea.

    Also i've experimented a bit with the Stereo layers for rendering a FOV limiter using CanvasRenderTarget2d and a simple material.



    When i get it working a bit better, i'll see if i can upload a demo of it also for play testing. Minus the rocks, which take up tons of space :-P

    #2
    If you own a HTC Vive, you can try out a simplified version. Any feedback are highly appreciated. Known bug: You can accidentially punch your own collision capsule.
    https://dl.dropboxusercontent.com/u/...ocomotion7.zip

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      #3
      Thank you. I used this demo and it work fine. I think this locomotion type is alive.

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        #4
        Just added a new version:

        Download new demo here: https://dl.dropboxusercontent.com/u/...ocomotion8.zip

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          #5
          Probably the file is damaged. At least I have an error when opening.

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            #6
            Nice climbing system. Can you upload the project files? or at the least post screens of the climbing BP?

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              #7
              Originally posted by RGDS View Post
              Probably the file is damaged. At least I have an error when opening.
              The VRLocomotion8 is failing? Hmm... i'll have to check it. Anyone else had this run?

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                #8
                Originally posted by tcla75 View Post
                Nice climbing system. Can you upload the project files? or at the least post screens of the climbing BP?
                I will eventually do some tutorial videos on how it's all setup. But don't have enough time to do them atm. So be patient.

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                  #9
                  I'm having problems downloading in the Chrome browser. FireFox also posed a mistake, but I was able to download a file. I think you must downloading this file again, because many people are interested in it a full body. I will give my feedback later. And thanks for your work.

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                    #10
                    Added flight to the locomotion and started experimenting with some menus. See a preview of it here:

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                      #11
                      Really awesome!
                      JcInventory, a Jigsaw Grid based Inventory designed in UMG and blueprint

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                        #12
                        Here's another WIP video:

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                          #13
                          Cool !

                          May i ask you how you did the resizing ?
                          Andy
                          Andy Probst
                          Head of R&D / VR - Meilenstein Digital GmbH

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                            #14
                            I measure my in game char. In my case he's about 180cm (i think) and then i measure distance between the two controllers when player is standing in a t-pose. Divide these two numbers and multiply by 100 to get to cm and you're good to go. I also do a check with hmd height, but can use the hands only.

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                              #15
                              New test build uploaded btw.

                              https://dl.dropboxusercontent.com/u/...comotion23.zip

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