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Pawn Sensing to follow the HMD view

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    [VIVE] Pawn Sensing to follow the HMD view

    I've made a project using the first person template.
    We've got a pawn sensing setup to see if the player looks at a certain object.
    It all works fine in normal mode, but as soon as we switch to VR the pawn sensing stops working.
    I think it is because the pawn sensing does not orientate with the player's view in VR?

    It is set up like this:
    Click image for larger version

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    Everything else that we use in our project works totally fine.