Announcement

Collapse
No announcement yet.

Lighting and Shadow question

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Lighting and Shadow question

    Hi all,

    I was using udk for my game project. But now I want to use UE4 on my project. As there is no free version of UE4 to try, I just wanna make sure a few things. Please answer them.

    1. Is it possible to do fully dynamic lighting with global illumination?

    2. Is the dynamic shadow quality good? (The dynamic shadow on UE3 was very very bad)

    3. Does UE4 require to build lighting after any update or change on the scene? It's really very annoying to build lighting since 6 or 7 hours and then see that I have an object placed in wrong position.

    4. Is there any automatic time of day function like cryengine? (Doesn't matter if it's UE4 have it or not just want to know)

    Thanks in advanced
    Last edited by sohan5005; 07-09-2014, 10:45 AM.
    Intel Core i5 3470 @3.20 GHz
    Intel DB75EN
    Nvidia GeForce 760 GTX
    8GB Ram - 1 TB HDD

    #2
    3. when you use static lightining, then yes, otherwise you dont have to build your light
    4. unfortunately no, but there are some good tutorials around that will explain you how it works

    Comment


      #3
      1. There is LPV which works with directional lights only. Other than that you can use dynamic lighting and sky light combination(no GI) but still have good results.
      2. Yes.
      3. What fighter said + Lightmass is a lot faster and better than UDK.
      4. https://forums.unrealengine.com/show...e-of-Day-Setup
      FREE VR Drum Kit Project
      FREE Color LUT Collection
      FREE Physics Driven Spacecraft Project
      FREE GTA Style Vehicle Interaction
      Dynamic DoF(Depth of Field)
      Camera Crossfade

      Comment


        #4
        Thanks so much for the replies.

        I would also like to ask that Is it easy to work with ue4? I was really so quick and had a nice expertise with UDK. Will UE4 be a bit easy to me? Or do I have to learn everything from the beginning?

        I have read some posts about UE4 that it has new material editor, alternatives of Kismet and matinee (Blueprint) etc. But I want to know directly from an UE4 user, how much similar is ue4 with udk? I don't need same ui. But working process/ toolset/ properties (world properties or post process variables or object properties)/actor classes etc. Are they some kind of similar to udk? or it is totally new that I have to learn?
        Intel Core i5 3470 @3.20 GHz
        Intel DB75EN
        Nvidia GeForce 760 GTX
        8GB Ram - 1 TB HDD

        Comment


          #5
          There are similarities so your UDK experience will be useful. And all the differences are things that make it easier to work with. For instance, UE4 doesnt have packages, it creates Uassets for everything you bring into the engine so it is a lot easier to organize the content browser and share assets between projects.
          FREE VR Drum Kit Project
          FREE Color LUT Collection
          FREE Physics Driven Spacecraft Project
          FREE GTA Style Vehicle Interaction
          Dynamic DoF(Depth of Field)
          Camera Crossfade

          Comment


            #6
            When you already have experience with UDK it will be pretty easy for you to start with the UE4 -> I also had experience with UDK and it just took me some few hours to get into it

            materials
            particles
            level design
            sound

            will be like in UDK, just with a better quality and more features

            Comment


              #7
              Nice to hear that. So I will start with using UE4 soon. I will pack up UDK and get a license for UE4. Thank you guis!
              Intel Core i5 3470 @3.20 GHz
              Intel DB75EN
              Nvidia GeForce 760 GTX
              8GB Ram - 1 TB HDD

              Comment


                #8
                Here is good link to start:

                https://docs.unrealengine.com/latest/INT/ (everything is connected on that site -> answerhub, forum, documentation,...)

                Comment

                Working...
                X