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Changing the Mask in a Material Instance

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    Changing the Mask in a Material Instance

    I have multiple objects using the same material, but in order to use a dirtmap I've been copy/pasting the material just to switch the mask. Is there a way to switch the mask outside the original material? Like, in an instance or something?

    For example: say I want to use this material on a Barrel and a Bench. The barrel and the bench each need a different dirtmask, right? So do I need two materials, or can I have one material and switch out difference masks for different meshes?

    Click image for larger version

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    NOTE: Actual materials in game are much more complicated, and right now I have maybe a hundred versions of the one material with different masks. Would LOVE to reduce that!

    "Rick click > Convert to Parameter"

    Convert all your texture sample, then Rick click on your "Master Material" and "Create Material Instance".

    You can use as well a "StaticComponentMaskParameter" between your Mask and your Alpha input to the channel you want.
    CG Artist for StarGate Network
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