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Substance material instancing, duplicate question

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    Substance material instancing, duplicate question

    Hi,
    I'm very new to Unreal but I'm very familiar with the Substance suite of tools.
    I want to apply a substance material to multiple instances of the same asset.
    When I change the seed of my material its noise break up changes. It becomes a different version of the same texturing.
    How do I create multiple copies of a Substance material so that my assets look like different.
    Think multiple oil barrels all with similar but different grime breakup but only 1 Substance material is loaded into memory.
    Any help would be greatly appreciated.
    Gavin
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