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Glitches and Artifacts showing on packaged game

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    Glitches and Artifacts showing on packaged game

    Hi folks, I've been having certain issue where sometimes some part of the map or the whole map get this fluorescent looking glow, those seems like artifacts to me. Anyone have some input about this? Here are some screens and a video:

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    https://docs.google.com/file/d/0Byko...2hBYlFBbkZmcUU

    I've tried everything! I don't know what else to do :/

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    #2
    Have you placed those meshes with the foliage tool?

    Take a look at this thread: https://answers.unrealengine.com/que...low-issue.html

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      #3
      Originally posted by fighter5347 View Post
      Have you placed those meshes with the foliage tool?

      Take a look at this thread: https://answers.unrealengine.com/que...low-issue.html
      Not at all, but technically they are similar: the threes are instanced meshes procedurally generated. From what I read, it seems that's a general problem with that kind of instancing.
      Last edited by fdslk; 07-04-2014, 04:40 PM. Reason: grammar

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        #4
        Looking at the video, those colors surely look like world-space vectors, so I would check your materials to see if they aren't doing anything strange based on an external parameter.

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          #5
          Originally posted by pedro_clericuzzi View Post
          Looking at the video, those colors surely look like world-space vectors, so I would check your materials to see if they aren't doing anything strange based on an external parameter.
          They do look like that, but I don't know how could that be happening, here's my material node:

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          Do you think that textcoord could be messing it up?

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