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APEX Cloth Mesh invisible on UV Map Change

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    APEX Cloth Mesh invisible on UV Map Change

    Hello,
    I've got an APEX Cape on my Player Character and use a second UV Map for the Cape-Glide Textures but my Problem is that the Cape Mesh vanishes if I change the UV and use APEX Cloth at the same time. APEX Cloth also gets disabled while Gliding to avoid glitches due to the sometimes high speed.
    Is there anything I can do against that vanishing? I've created the APEX Asset in 3ds Max.

    Greetings
    RRe36
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