I wrote HLSL shader that moves all vertices on the scene. Debugged code with GPU ShaderAnalyser and now, do you know how to run it from .usf file?
It has to apply to all visible elements.
I already tried ShaderPluginDemo from https://github.com/Temaran/UE4ShaderPluginDemo but error occurs after compiling (used two different computers).
And tried documentation at https://docs.unrealengine.com/latest...ent/index.html but since there's no example, it tells nothing.

One week of searching solution over Internet brought me here.
Do you know some solution for using .usf shader globally in the project?