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Questions about custom depth texture change and custom shadow compositing?

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    Questions about custom depth texture change and custom shadow compositing?

    Yeah title is probably somewhat confusing, but let me explain. I would be happy if someone could reply my about those questions (EPIC staff most welcome ).

    I have two questions:
    -Is it possible to make custom MIP maps for UE4 or inside UE4 or at least custom texture depth change? For example, to change custom made texture variations for depth (perspective) and to show/change it as depth progression like MIPs have?

    -Other question is similar to the first one, can shadow composite pass be used (somehow) to change/show different texture in shadow areas? For simplified example, the floor is blue and sun is casting 45 degree tree shadow and that shadow is made to be dark green (but nothing else is change just direct sun shadow maps area)?

    If someone asks why? To get more hard control over colors and textures.

    I hope I made some sense in my questions
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