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  • replied
    Originally posted by demonixis View Post
    @maxbrown With the Oculus fork you can enable post processing on the quest using Vulkan, you can't enable them with OpenGL ES.[/B]
    Just because you can, doesn't mean you should. Oculus still recommends NOT to use Mobile HDR.

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  • replied
    So what's the status of Desktop Vulkan?

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  • replied
    Originally posted by demonixis View Post
    @maxbrown With the Oculus fork you can enable post processing on the quest using Vulkan, you can't enable them with OpenGL ES.[/B]
    Do you notice something strange with the camera fov with mobileHDR enabled (required for post processing) on the Quest? It's like everything is slightly zoomed in / magnified which makes me sick pretty quickly I tried a few different projects and settings but always get it not looking right which makes it unusable

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  • replied
    @Socke81 The Quest is running a custom Android version yes. The Vulkan implementation is better in 4.24 on Windows.
    @maxbrown With the Oculus fork you can enable post processing on the quest using Vulkan, you can't enable them with OpenGL ES.

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  • replied
    Originally posted by demonixis View Post
    Vulkan support looks better than ever in 4.24, it also works in VR which was not the case with 4.23.
    Oculus has a fork of UE4 with Vulkan support on the Oculus Quest, it allows post processing too.
    It works indeed in 4.24 (with the Oculus fork) but there are some purple artifacts and it performs on par with OGL so whats the benefit of switching to Vulkan for Quest?

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  • replied
    demonixis
    ​​​​​​​Oculus Quest runs with android or not? The problem is Vulkan on Windows and Linux. Does it also work better on Windows in 4.24?

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  • replied
    Vulkan support looks better than ever in 4.24, it also works in VR which was not the case with 4.23.
    Oculus has a fork of UE4 with Vulkan support on the Oculus Quest, it allows post processing too.

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  • replied
    In the end, they simply fed us promises. And how many hype there were several years ago: "this is the first engine with Vulkan API!"

    If you want a cool Vulkan render, go to Godot.

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  • replied
    Originally posted by erlog View Post
    Just saw in the roadmap that Vulkan support has been archived?
    https://trello.com/c/lzLwtb5P

    Anyone knows anything about this?
    I guess they are either going to depreciate it or it's a standard feature and the job is done for now! Also, Fortnite 2 doesn't probably need it

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  • Guest replied
    Just saw in the roadmap that Vulkan support has been archived?
    https://trello.com/c/lzLwtb5P

    Anyone knows anything about this?

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  • replied
    Created packages made with Unreal Engine 4.23 aren't rendering properly in Vulkan.

    Some context:

    1. I have the latest Vulkan SDK installed.
    2. I have updated Drivers that support Vulkan installed.
    3. I have enabled the VulkanRHI in the Project Settings menu via UnrealEditor.
    4. Created packages render fine in DX11 and DX12.

    When running the created packages in Vulkan, it displays a pink haze with green and purple artifacts.

    NOTE: I am only trying to create packages of free Unreal Engine demos, like SunTemple and ShooterGame.

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  • replied
    How come there is no Android Vulkan in the Feature Level Switch material node ?!

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  • replied
    Originally posted by RCaloca View Post
    Hi guys, apologies for the lack of updates. We've been focusing on improving Vulkan for Stadia, and a lot of work on stability for Android. Magic Leap is the other Vulkan-based platform we have right now and people are shipping content there as well; finally on Linux we are still running into driver issues and working with IHVs to fix them.
    Thats good news, will there also be fixes for Vulkan on Windows?

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  • replied
    Hi guys, apologies for the lack of updates. We've been focusing on improving Vulkan for Stadia, and a lot of work on stability for Android. Magic Leap is the other Vulkan-based platform we have right now and people are shipping content there as well; finally on Linux we are still running into driver issues and working with IHVs to fix them.

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  • replied
    any updates for 4.23?

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