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    Is there any information on whether or not the editor's support for Desktop Vulkan includes support for all the wonderful ray-tracing features, namely reflections? I'm running a GTX 970 currently so I can't check myself. If someone could knows anything or could check for me I'd be very grateful

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      Is there a timeline for implementing Vulkan Ray-Tracing into the RHI? Linux support for ray-tracing would be great.

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        Originally posted by ViperG View Post
        I get about 30% more fps with Vulkan but it seems to have bugs in the editor, sometimes my editor crashes on launch when its trying to do asset discovery. Using 4.24

        Also in the editor I only get 60fps.... with directx 12 I get 120fps.
        I've been unable to change the 60fps behavior and ive tried everything I could think of. Feels like a hardcoded limit put in the editor for some reason
        Could be the multiple-UWorld functionality of the editor? Make sure you don't have any blueprint, material, etc editors open when looking at engine viewport performance.

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