Announcement

Collapse
No announcement yet.

4.11.2 - DFAO and Foliage shading issues

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    4.11.2 - DFAO and Foliage shading issues

    Hi,

    I have upgraded to 4.11.2 but I've got two issues with it.

    First, I don't see 2 Sided foliage shading anymore, is "2 Sided" the same "2 Sided foliage shading" model we had in 4.10?




    Second, No DFAO




    DFAO + Visualizer





    DFAO + Lit



    Why so dark?
    Artstation
    Join the support channel
    Gumroad Store

    #2
    Bump.........
    Artstation
    Join the support channel
    Gumroad Store

    Comment


      #3
      I noticed something it wrong with skylight itself. Not DFAO.

      Stationary skylight (No DFAO)



      Movable skylight (No DFAO)



      Reflections look really wrong with movable.


      Edit: The problem appears only on foliage. Might be related to my first question in OP.
      Last edited by Maximum-Dev; 05-03-2016, 10:50 AM.
      Artstation
      Join the support channel
      Gumroad Store

      Comment


        #4
        We are having the same problem here in our project! We updated the project from 4.10.4 to 4.11.2 and now the two-sided foliage material is not working anymore! Please we need fix! Thanks!

        Click image for larger version

Name:	material.PNG
Views:	1
Size:	378.4 KB
ID:	1105879
        Attached Files

        Comment


          #5
          Click image for larger version

Name:	Capturar.PNG
Views:	1
Size:	258.7 KB
ID:	1105882

          I also had problems with foliage, tryed to import a 4.10 project into 4.11 and the shading model was Two Sided Foliage shading too.
          Got this errors:

          Error [SM5] Material.usf(1592,30): warning X3206: implicit truncation of vector type
          Error [SM5] ParticleSpriteVertexFactory.usf(281,39): error X3018: invalid subscript 'TexCoord_Unflipped'
          Error [SM5] ParticleGPUSpriteVertexFactory.usf(503,39): error X3018: invalid subscript 'TexCoord_Unflipped'

          Comment


            #6
            /\ We are from the same project hehe, same problem.
            I unchecked the 'Used with Particle Sprites' (don't know why this was checked, but it worked on 4.10 anyway) and it compiled with no errors =)!

            Comment


              #7
              Another comparison. Movable skylight behavior is different than 4.10


              Stationary skylight





              Movable skylight



              Too much darkness without DFAO enabled.

              Why is that?
              Artstation
              Join the support channel
              Gumroad Store

              Comment


                #8
                I just finished downloading 4.12 Preview and the problem is still there. Happening only on the "2 Sided" and "Subsurface" models. In 4.10 and lower everything works fine.

                Can I finally get a solution to this please?
                Artstation
                Join the support channel
                Gumroad Store

                Comment


                  #9
                  Anyone know what's going on with this?
                  Our Ghosts of War - The World's First World War 2 Survival Game
                  Twitter: @ourghostsofwar

                  Comment


                    #10
                    Also getting issues with this!!
                    ARTSTATION: https://www.artstation.com/artist/noisestorm

                    Comment


                      #11
                      Thanks for bringing this up. Movable skylight with TwoSided or Subsurface was incorrect and has been fixed in the upcoming 4.13.

                      cl 2982601
                      Movable skylight now matches stationary for subsurface shading models
                      * Two sided was broken in 4.11, Subsurface had never been handled

                      Comment


                        #12
                        Originally posted by DanielW View Post
                        Thanks for bringing this up. Movable skylight with TwoSided or Subsurface was incorrect and has been fixed in the upcoming 4.13.

                        cl 2982601
                        Movable skylight now matches stationary for subsurface shading models
                        * Two sided was broken in 4.11, Subsurface had never been handled
                        So awesome, thank you for the hard work!
                        ARTSTATION: https://www.artstation.com/artist/noisestorm

                        Comment


                          #13
                          Originally posted by lucastakejame View Post
                          /\ We are from the same project hehe, same problem.
                          I unchecked the 'Used with Particle Sprites' (don't know why this was checked, but it worked on 4.10 anyway) and it compiled with no errors =)!
                          4.23 with Niagara. Had this weird issue and couldn't solve it in any way.

                          The problem started as soon as I used my material to override a mesh particle renderer inside Niagara's module.
                          I tried many things until this.

                          I am leaving this comment here in case anyone is getting the warning back

                          EDIT: Disable all your material usages, compile and later activate only niagara mesh particles. This will solve the issue.
                          Last edited by Seehr; 09-04-2019, 06:08 AM.

                          Comment

                          Working...
                          X