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No GI/Lightmass bounce on geometry placed by blueprint actor

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    No GI/Lightmass bounce on geometry placed by blueprint actor

    Hey,

    I posted this question in the AnswerHub:

    https://answers.unrealengine.com/que...int-actor.html

    I am also posting it here, as I am not sure if that was the right place for it.

    Any help would be appreciated!

    Regards,
    Lars

    #2
    Did you make sure the blueprint's lighting mode is set to static? I believe that's in the settings for the blueprint itself.

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