Announcement

Collapse
No announcement yet.

Post Process Blendables doesn't work with Panoramic export?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Post Process Blendables doesn't work with Panoramic export?

    Ok, So I want to render a 360 degree video from unreal 4 for Youtube, I have no issue with this, I know how to do it. However, I noticed that with despite range of different methods to do this, all fail to render with Post Process Blendable setting on? I need this to work because I want to use a Cel Shader over the enviroment.

    Currently, I am using for panoramic rendering this method: https://www.youtube.com/watch?v=b6Ca8IMiuuY (All credits due to Andrew Weidenhammer). However his methodology still doesn't allow any post processing.
    You can grab his unreal 4 project with the blueprints under this link : https://drive.google.com/file/d/0B59...ew?usp=sharing

    However, I believe I know what could fix this, however my knowledge of blueprints doesn't allow me to achieve this.
    Ok so below you can see the blueprint that essentialy is a material of the enviroment visible by camera, its using UV mapping to offset images to create an panoramic recording, very clever. However, I wonder if its possible to apply Post Processing within this blueprint to apply shaders? And effectively force Blendables.
    Click image for larger version

Name:	Blueprint.PNG
Views:	1
Size:	430.7 KB
ID:	1180489

    Any directions and help would be appreciated! Thanks.
Working...
X