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Question about Lightmass Importance Volume (effect on level)

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    Question about Lightmass Importance Volume (effect on level)

    I'm building a simple level for a tutorial using assets from the marketplace.

    I had one in the first tutorial project. I don't have one in the second tutorial project.
    Could this be why some meshes appear fine on one side and completely black on the other?
    I also have a hard time seeing what I'm doing with some meshes and point/spot lights don't work like they should.
    Do I need one if I'm building an interior space with no windows?

    Thanks.
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