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Movable objects and baking - problem

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    #16
    I think he means adjusting the color of the object specifically so that you can try to make it more closely match.

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      #17
      Any luck? I'm running into the same thing. I really wish we could tell ue4 to bake specific objects at a certain time and then tell it not to count it on the rest of the light bake.

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        #18
        Originally posted by jblessing View Post
        Any luck? I'm running into the same thing. I really wish we could tell ue4 to bake specific objects at a certain time and then tell it not to count it on the rest of the light bake.
        Just try to bake with higher setting, and hope that the movable object will start getting more acurate reflection.
        I've got resonably good quality by just playing around with the lightmass.ini file and the lightmass settings in the editor.

        I'm not sure that it will work for every situation, but all other things I've tried so far didn't work.

        If I do find a overall better way to fix such issues I will post it here.

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