I was sad to hear about the closure of Lionhead Studios a couple weeks ago. Not only because game studios closing is always a sad affair, but also because I had high hopes for Light Propagation Volumes. As far as I understand, Lionhead were the only ones working on LPVs, so I am now wondering if there is any future for this technology or if I should drop it from my project.
I really liked the results from LPVs, but if there is no guarantee that they will work in future versions of the engine, it seems quite risky to rely on them. Not to mention that the current implementation has quite a few bugs and limitations that I was hoping would disappear with future updates.
It would be very helpful to know if there there any plans within Epic to pick up development of LPVs or other real-time global illumination solutions that work on PS4 and Xbox One.
I really liked the results from LPVs, but if there is no guarantee that they will work in future versions of the engine, it seems quite risky to rely on them. Not to mention that the current implementation has quite a few bugs and limitations that I was hoping would disappear with future updates.
It would be very helpful to know if there there any plans within Epic to pick up development of LPVs or other real-time global illumination solutions that work on PS4 and Xbox One.
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