How would you generate a Vector field for particles in UE4, without resorting to Maya or any other 3D app ?
Thanks.
Thanks.
128, 128, 128,-50.0, -50.0, -50.0, 50.0, 50.0, 50.0, 8.0331274, -1.706719, -3.706719, ...(6291450 elements skipped)...-7.686547, -25.278095, -0.673845,
for( k=1; k<=128; k++ ) for( j=1; j<=128; j++ ) for( i=1; i<=128; i++ ) { vector=(sin(k^2+j/2),cos(i-j)/k,sin(j)-cos(k^2)/i); }
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