We're currently working on getting a space sim prototype up and running, and we're now trying to troubleshoot the issue of getting our system's lighting setup.
Our scale for ships is 1:1, our prototype ship is a small fighter about 20m long, and the ship travels at roughly 160kph (slow for a space ship but we wanted to keep scale down for gameplay purposes).
A directional light only works well to light a static scene, but you are able to fly to different areas around the solar system,and these different clusters of objects range from 8k to 15k Unreal Units away from the sun.
Point lights even with extreme values do not carry any light data to the outlying objects in the scene, and a directional light is inappropriate for this use as it is not a single-directional light environment.
Our scale for ships is 1:1, our prototype ship is a small fighter about 20m long, and the ship travels at roughly 160kph (slow for a space ship but we wanted to keep scale down for gameplay purposes).
A directional light only works well to light a static scene, but you are able to fly to different areas around the solar system,and these different clusters of objects range from 8k to 15k Unreal Units away from the sun.
Point lights even with extreme values do not carry any light data to the outlying objects in the scene, and a directional light is inappropriate for this use as it is not a single-directional light environment.
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