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How to make this kind of translucent materials

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    How to make this kind of translucent materials

    It appears that the color/opacity changes based on the norm. Anyway to create a materials like this?

    Click image for larger version

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    #2
    Take a look at the fresnel node in the material editor.

    https://docs.unrealengine.com/latest...nel/index.html

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      #3
      Awesome!! Thanks!

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