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    #16
    I have the same problem: When running as PIE (in-editor or separate window), my game runs fine (capped at 60fps). But when running as standalone game (or even after packaging the project and running it with UE4 editor closed), the performance is much worse (around 35fps at certain sections of my level).

    How is that possible? I'd imagine it to be the other way around... are there any settings that prevent this bug?
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      #17
      Originally posted by anteevy View Post
      I have the same problem: When running as PIE (in-editor or separate window), my game runs fine (capped at 60fps). But when running as standalone game (or even after packaging the project and running it with UE4 editor closed), the performance is much worse (around 35fps at certain sections of my level).

      How is that possible? I'd imagine it to be the other way around... are there any settings that prevent this bug?
      Have you already seen this related post on the answers hub?

      In my case at least, this happens because the standalone game runs in 'Epic' mode with all features like screen space reflections enabled regardless of how the engine scalability settings are configured. The OP in the thread I linked has figured a way to configure settings for standalone via blueprint.

      I'm still waiting for an answer on what the best practices around this are though - not sure if I've missed something in one of the video tutorials.

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        #18
        Yes, I already have 2 shortcuts that set all scalability settings to their lowest / highest settings. Even with lowest settings (which look aweful), the standalone version is still slower than the PIE version with highest settings.
        Road to Ballhalla is out on Steam, Switch, PS4 & Xbox One! http://roadtoballhalla.com

        Twitter: @TorchedHill | Blog: http://torchedhill.com/

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