Announcement

Collapse
No announcement yet.

WorldAlignedTexture - World Space Normals broken?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    WorldAlignedTexture - World Space Normals broken?

    Hi, what I'm trying to do is (seemingly) simple, make a world aligned texture rotate with the object:



    However, plugging anything into 'World Space Normal' seems to break it:



    It only shows the Z faces.


    ObjectOrientation works perfectly with World_Aligned_Blend, so why does it break WorldAlignedTexture?
    And how could I get this working properly to rotate with the cube? Thanks!

    #2
    Why not just letting World Space Normal unplugged?
    Also V3 means Vector 3.
    Artstation
    Join the support channel
    Gumroad Store

    Comment

    Working...
    X