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WorldAlignedTexture - World Space Normals broken?

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  • started a topic WorldAlignedTexture - World Space Normals broken?

    WorldAlignedTexture - World Space Normals broken?

    Hi, what I'm trying to do is (seemingly) simple, make a world aligned texture rotate with the object:



    However, plugging anything into 'World Space Normal' seems to break it:



    It only shows the Z faces.


    ObjectOrientation works perfectly with World_Aligned_Blend, so why does it break WorldAlignedTexture?
    And how could I get this working properly to rotate with the cube? Thanks!

  • replied
    Why not just letting World Space Normal unplugged?
    Also V3 means Vector 3.

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