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Atlas Splitter Material Function Causing my Atlas_Normals to come out funky.

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    Atlas Splitter Material Function Causing my Atlas_Normals to come out funky.

    Hi everyone,

    I'm a first time poster and just started getting into UE4 just recently and want to say how great these forums are! I've learned and picked up so much information just reading through these boards. Information overload!

    Anyway on to my post. I followed the work of others on here and am trying to make a landscape material using an atlas. The bulk of that was from a thread listed here:

    https://forums.unrealengine.com/show...+texture+atlas

    I'm also using a custom node that is suppose to get rid of the frac seam that comes with texture atlases. That work is derived from here:

    http://oliverm-h.blogspot.se/2014/12...artifacts.html

    My issue is that the custom node outputs my albedo atlas texture correctly, but when it processes my normal atlas texture, the output comes out incorrect. Attached is a picture with the highlighted area.

    Any ideas what is causing this??

    Thanks in advance!

    -Jason
    Attached Files
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