Announcement

Collapse
No announcement yet.

Resizing of Paper2D sprites/UMG images

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    Resizing of Paper2D sprites/UMG images

    When resizing of 2D elements in the engine happens, it seems the quality isn't as good as if, say, I did it photoshop. Is there something I'm missing here? Been trying to do things like change AA, add/remove mipmaps, but I still can't get the same quality as a normal resize in a photo editing program.

    Here's the references:

    This is from the engine
    Click image for larger version

Name:	swat1.png
Views:	1
Size:	298.1 KB
ID:	1171599

    And this is resized in a photo editor
    Click image for larger version

Name:	swat2.png
Views:	1
Size:	102.4 KB
ID:	1171600

    The engine screenshot is using UMG for the assets but the same thing happens with paper2D as well.

    #2
    Scratch that, the mipmaps we're giving good quality in the end, it was just that paper2D elements are having some sort of effect applied to them that tinted them a little and added some artifacts (even with unlit material and no post processing volume).

    Comment


      #3
      Also if you're having a bit of trouble still with the quality try setting the filter to Tri-Linear and it should smooth out the rest of the sprite despite size.
      WIP Wasabi Horizon: https://forums.unrealengine.com/show...wasabi+horizon

      Comment

      Working...
      X