Hi,
Upgrading from 4.8 to 4.10.1, I found out that I can't use the Scenetexture:scenecolor node anymore on my postprocess materials.
I saw somewhere on the AnswerHub that it was not a bug but was by design, for engine optimizations.
Reading this post: https://answers.unrealengine.com/que...rocessing.html
I didn't understand if there's a workaround to make it work and if it would be available again in future releases of UE4.
Does anyone know something about this?
Upgrading from 4.8 to 4.10.1, I found out that I can't use the Scenetexture:scenecolor node anymore on my postprocess materials.
I saw somewhere on the AnswerHub that it was not a bug but was by design, for engine optimizations.
Reading this post: https://answers.unrealengine.com/que...rocessing.html
I didn't understand if there's a workaround to make it work and if it would be available again in future releases of UE4.
Does anyone know something about this?
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