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TexCoord Expression in Mobile

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    TexCoord Expression in Mobile

    Wasnt sure if I should post this here or down in the iOS section (havent been able to test on Android yet), but I'm have a pretty severe time using the TexCoord expression on mobile. Basically, it does not work at all.

    What it is doing:

    Click image for larger version

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    As you can see, it's not really tiling the image as it should and instead large lines are formed. What am I doing wrong? All I did was hookup the TexCoord expression to my texture sampler.
    lucasgovatos.net | Twitter | Epitasis - A Colorful Exploration Puzzle Game

    #2
    This looks like you texture have Clamp adressing mode instead of Wrap (don't remember the exact naming though). You can change the settings by double clicking the texture in content browser.

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      #3
      For mobile do all your texture coord math on vertex shader and use custom uv coords slots. https://docs.unrealengine.com/latest...mobilespecific

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        #4
        Thanks Jenny! That did the trick.
        lucasgovatos.net | Twitter | Epitasis - A Colorful Exploration Puzzle Game

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