Originally posted by GrohBot
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Thanks in advance
MaterialFloat2 UV = MaterialFloat2(ScreenAlignedPosition(Parameters.ScreenPosition).xy); FGBufferData GBData = GetGBufferData(UV, false); return GBData.Metallic;
MaterialFloat2 UV = MaterialFloat2(ScreenAlignedPosition(Parameters.ScreenPosition).xy); FGBufferData GBData = GetGBufferData(UV, false); return GBData.Velocity;
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