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Light Propagation Volumes in OpenGL?

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    Light Propagation Volumes in OpenGL?

    Hey,
    I was trying to get light propagation volumes to work on my Mac and I couldn't quite get them to work even though I edited the file and loaded an example map from the wiki as well as tried to create my own. I saw somewhere that it requires compute shader support and it said DX11, but shouldn't OpenCL also support that? Is it able to be used with OpenGL? It would be a nice thing to have.

    Thanks

    #2
    At present LPVs are only supported on Windows & consoles, so they won't work on Mac or even Windows/Linux OpenGL 4.3+. Using OpenCL to emulate OpenGL compute shaders would be a significant effort, have reduced performance and comes with limitations that would still not permit features like LPV to be supported so it isn't planned.

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