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Doom 3-like glare effect ?

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    Doom 3-like glare effect ?

    Is it something that can be easily implemented in UE4:

    http://simonschreibt.de/gat/doom-3-volumetric-glow/
    http://yzergame.com/doomGlare.html

    It would be invaluable addition to mobile VR projects.

    #2
    Originally posted by motorsep View Post
    Is it something that can be easily implemented in UE4:

    http://simonschreibt.de/gat/doom-3-volumetric-glow/
    http://yzergame.com/doomGlare.html

    It would be invaluable addition to mobile VR projects.
    Looks very nice! I was sure it was a normal post process effect at first.
    I wonder how is the influence on performances.
    I don't think this is possible unless you build it yourself :X
    Check out my game OldSchool Nightmare : http://www.indiedb.com/games/oldschool-nightmare

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      #3
      Here's how its done Doom glare implementation
      just out of curiosity, what would be a good way to implement this effect in ue4?
      I thought about using this Procedural Mesh Generation
      or could you do it using a shader?

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        #4
        GPU or CPU - whatever is better for performance in Gear VR

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          #5
          The first thing that popped up in my head was blend shapes, blend between like 6 different shapes depending on the angle to the camera.
          But that's maybe not doable.

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            #6
            I think it will be a good replacement of common post glare effect for low-end mobile devices.
            Last edited by Henry Read; 11-23-2015, 02:13 AM.
            My Github: https://github.com/henrya2

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              #7
              Bumping this up. Maybe someone can make it as a plugin?

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                #8
                Just emissive material and bloom is probably enough. UE4 has really wide filter for bloom so it can handle this kind of effect.

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                  #9
                  Can't have bloom in mobile VR (no post processing should be used). That's why the effect has to be implemented as seen in those links in OP.

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