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Is there a way to make the point light to cast shadows when dynamic(movable)?

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    Is there a way to make the point light to cast shadows when dynamic(movable)?

    I didn't find anything specific about it.

    *Edit: I want to be able to adjust the shadow's softness.
    Last edited by Sahkan; 10-18-2015, 08:39 AM.
    Check out my game OldSchool Nightmare : http://www.indiedb.com/games/oldschool-nightmare

    #2
    Yeah just make the point light movable, and make sure Cast Shadows is ticked
    NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
    Feel free to Donate if you wish to support me

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      #3
      Originally posted by GalaxyMan2015 View Post
      Yeah just make the point light movable, and make sure Cast Shadows is ticked
      lol my bad, I didn't mention I want to be able to modify the softness of the shadow, is it possible with movable lights?
      Check out my game OldSchool Nightmare : http://www.indiedb.com/games/oldschool-nightmare

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        #4
        Only with Raytraced Distance Field shadows. Set the Source Radius, to sharpen or soften the shadows. Again this will only work with Raytraced Distance Field Shadows enabled.
        NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
        Feel free to Donate if you wish to support me

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          #5
          Originally posted by GalaxyMan2015 View Post
          Only with Raytraced Distance Field shadows. Set the Source Radius, to sharpen or soften the shadows. Again this will only work with Raytraced Distance Field Shadows enabled.
          Thanks. I will give it a try.
          Check out my game OldSchool Nightmare : http://www.indiedb.com/games/oldschool-nightmare

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