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New Parallax Occlusion Mapping Node Problems

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    New Parallax Occlusion Mapping Node Problems

    Does anyone know how shadows work with the new node? I know you have to enable them with a Boolean value, but how do you get them to appear on the actual material? Multiplying the shadow output by the BaseColor just results in a black material.

    #2
    You need to supply a vector for your main light source. I did this by having a blueprint set a vector variable to the light source vector on starting the level and feeding this into the POM node.

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      #3
      https://forums.unrealengine.com/show...g)-from-UE-4-9

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