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    vram / texture streaming

    hey guys,
    I have a very basic question about vram usage / texture streaming...
    Let's say i have 4 fully textured rooms, every room is textured completely different... Is the vram usuage always the size of all 4 rooms "the whole scene textures" or just for the room i'm in or let's better for the view ?
    From my understanding when it comes to polys/tris only the one are rendered which i can see... Is it the same way with textures vor the vram ?

    #2
    According to my knowledge all the textures are loaded in vRAM when you load a particular scene.

    Thanks,

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      #3
      Really ? Interesting why textures are loaded into vram when they are basically not used in a particular moment...

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